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- //
- // Generated by Microsoft (R) D3DX9 Shader Compiler 9.04.91.0000
- //
- // fxc /T ps_2_0 /DCGC=0 /Fc
- // ..\..\WorkDir\Shaders\ps\ps2_0_hdr_quad_debug.psh
- // ps2_0_hdr_quad_debug.cg
- //
- //
- // Parameters:
- //
- // sampler2D $Tex0;
- //
- //
- // Registers:
- //
- // Name Reg Size
- // ------------ ----- ----
- // $Tex0 s0 1
- //
-
- ps_2_0
- def c0, 10000, 0.00100000005, 1, 0
- dcl t0.xy
- dcl_2d s0
- texld r0, t0, s0
- cmp r0.w, r0.x, r0.x, c0.x
- mul r0.xyz, r0.w, c0.y
- mov r0.w, c0.z
- mov oC0, r0
-
- // approximately 5 instruction slots used (1 texture, 4 arithmetic)
-